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Animated Frustration or the Ambivalence of Player Agency.

Daniel Johnson
Published in: Games Cult. (2015)
Keyphrases
  • environmental protection
  • game play
  • government agencies
  • boolean games
  • imperfect information
  • repeated games
  • multi player
  • real time
  • neural network
  • machine learning
  • learning algorithm
  • search engine
  • visual effects