Augmented Reality to Increase Interaction and Participation: A Case Study of Undergraduate Students in Mathematics Class.
Roberto CaponeMario LeporePublished in: AVR (2) (2020)
Keyphrases
- augmented reality
- undergraduate students
- virtual objects
- human computer interaction
- mixed reality
- face to face collaborative learning
- virtual reality
- input device
- case study
- real scenes
- real environment
- computer science
- camera tracking
- machine learning
- graduate students
- computer assisted
- virtual world
- user interface
- live video
- head mounted display
- molecular structures
- computer generated imagery
- computer vision