Of discs, boxes and cartridges: the material life of digital games.
Saara ToivonenOlli SotamaaPublished in: DiGRA Conference (2011)
Keyphrases
- digital games
- digital game based learning
- game based learning
- educational tool
- educational games
- computer games
- game design
- learning tools
- game play
- foreign language learners
- educational contexts
- learning environment
- secondary school
- learning contexts
- video games
- role play
- database systems
- serious games
- multimedia
- metadata
- artificial intelligence