Smart calibration for video game play by people with a movement impairment.
Sergi PerezRaul BenitezDavid J. ReinkensmeyerPublished in: EMBC (2011)
Keyphrases
- game play
- video games
- computer games
- video sequences
- game design
- serious games
- multimedia
- video content
- video data
- learning processes
- meeting room
- educational games
- game engine
- video frames
- learning experience
- game playing
- space time
- camera calibration
- artificial intelligence
- game players
- game mechanics
- multi player
- game development
- head movements
- hong kong
- video surveillance
- virtual environment