A publish/subscribe network engine testbed for multiplayer games.
César CañasKaiwen ZhangBettina KemmeJörg KienzleHans-Arno JacobsenPublished in: Middleware (Posters & Demos) (2014)
Keyphrases
- publish subscribe
- computer games
- information dissemination
- educational games
- online game
- event driven
- serious games
- peer to peer
- publish subscribe systems
- back end
- computer networks
- game play
- network structure
- game development
- overlay network
- databases
- video games
- game playing
- user friendly
- end to end
- imperfect information
- data structure