A new business model for massively multiplayer online games (abstracts only).
Vlad NaeRadu ProdanAlexandru IosupThomas FahringerPublished in: SIGMETRICS Perform. Evaluation Rev. (2011)
Keyphrases
- business models
- massively multiplayer online games
- computer games
- multi agent systems
- life cycle
- case study
- electronic commerce
- cloud computing
- information extraction
- conceptual framework
- social commerce
- design process
- mobile payment
- cooperative
- multi agent
- electronic markets
- mass customization
- business opportunities
- high level