Non-speech input and speech recognition for real-time control of computer games.
Adam J. SporkaSri Hastuti KurniawanMurni MahmudPavel SlavíkPublished in: ASSETS (2006)
Keyphrases
- speech recognition
- computer games
- real time control
- speech signal
- speech recognizer
- control system
- automatic speech recognition
- hidden markov models
- speech synthesis
- speech processing
- language model
- educational games
- pattern recognition
- noisy environments
- speaker identification
- speech recognition systems
- video games
- isolated word
- speech recognizers
- speech recognition errors
- noisy speech
- keyword spotting
- speaker dependent
- speech retrieval
- real time
- speaker independent
- cepstral coefficients
- speech recognition technology
- speaker recognition
- vocal tract
- speaker diarization
- background noise
- neural network