Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks.
Matheus R. F. MendonçaHeder S. BernardinoRaul Fonseca NetoPublished in: SBGames (2015)
Keyphrases
- human behavior
- artificial neural networks
- reinforcement learning
- learning agents
- human subjects
- neural network
- daily life
- state space
- game theory
- video games
- game theoretic
- learning algorithm
- genetic algorithm
- machine learning
- multi agent
- markov decision processes
- nash equilibria
- game playing
- agent behavior
- nash equilibrium
- incomplete information
- computer games
- visual attention
- optimal policy
- higher order