Advancing tangible augmented game objects for use in a golf swing, self-service training environment: Report of Work-in-Progress with a Multidisciplinary Emphasis.
Anthony LuczakJ. Adam JonesReuben BurchJonathan BarlowPatrick NelsenSteven M. GriceMichael TaquinoMartin DuclosCaleb MorganPublished in: VR Workshops (2022)
Keyphrases
- physical objects
- serious games
- virtual world
- computer science
- training set
- real time
- augmented reality
- bounding box
- initially unknown
- online learning
- game theory
- video games
- everyday objects
- virtual training
- game engine
- educational games
- computer games
- mobile robot
- nash equilibrium
- object classes
- life cycle
- game design
- game theoretic
- knowledge management
- supervised learning
- artificial neural networks
- moving objects