Real-World and Virtual-World Practices for Virtual Reality Games: Effects on Spatial Perception and Game Performance.
Jeffrey C. F. HoPublished in: Multimodal Technol. Interact. (2020)
Keyphrases
- virtual world
- virtual reality
- virtual environment
- game based learning
- serious games
- virtual agents
- social context
- game design
- multi user
- computer games
- virtual space
- mixed reality
- video games
- physical world
- online game
- game play
- educational games
- nash equilibria
- computer animation
- digital games
- game development
- virtual communities
- game theory
- augmented reality
- photorealistic
- virtual humans
- game playing
- virtual objects
- virtual reality technology
- machine learning
- imperfect information
- game players
- computer graphics
- two player games
- virtual training
- virtual museum
- multi sensory
- game theoretic
- human computation
- perfect information
- nash equilibrium
- visual data mining
- collaborative virtual environments
- data mining
- interactive virtual