Login / Signup
A methodology for using players' chat content for dynamic difficulty adjustment in metaverse multiplayer games.
Mohammad Mahdi Rezapour
Afsaneh Fatemi
Mohammad Ali Nematbakhsh
Published in:
Appl. Soft Comput. (2024)
Keyphrases
</>
game play
online game
imperfect information
computer games
game theory
multi player
educational games
dynamic content
boolean games
video games
game playing
multimedia
game design
serious games
game players
dynamic environments
pure nash equilibria
game development
nash equilibrium
metadata