Development of a wearable haptic game interface.
Jacques FoottitDave BrownStefan MarksAndy M. ConnorPublished in: CoRR (2016)
Keyphrases
- ambient intelligence
- game development
- direct manipulation
- knowledge based systems
- human computer interaction
- video games
- mobile games
- cross platform
- user friendly
- game playing
- game engine
- case study
- nash equilibrium
- game theory
- low cost
- user interface
- game play
- high fidelity
- imperfect information
- design process
- multi agent