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Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using experimental design.
Ian Robinson
Adrian Northey
Published in:
Int. J. Serious Games (2020)
Keyphrases
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experimental design
game design
game play
computer games
video games
collaborative environment
educational games
empirical studies
active learning
design process
sample size
serious games
feature selection
experimental designs