A game-based learning experience for improving cybersecurity awareness.
Silvestro VenerusoLauren S. FerroAndrea MarrellaMassimo MecellaTiziana CatarciPublished in: ITASEC (2020)
Keyphrases
- learning experience
- learning tools
- mobile learning
- learning process
- learning outcomes
- e learning
- learning resources
- learning styles
- assessment tool
- learning scenarios
- learning tasks
- video games
- m learning
- educational games
- virtual learning environments
- computer based learning
- learning systems
- game based learning
- technology supported
- learning preferences
- learning situations
- learning design
- learning processes
- language learning