ITEM: Immersive Telepresence for Entertainment and Meetings - A Practical Approach.
Viet Anh NguyenJiangbo LuShengkui ZhaoTien Dung VuHongsheng YangDouglas L. JonesMinh N. DoPublished in: CoRR (2014)
Keyphrases
- virtual reality
- virtual environment
- multi user
- virtual world
- video games
- three dimensional
- smart objects
- computer graphics
- multimedia
- virtual reality technology
- augmented reality
- user preferences
- computer games
- audio visual
- virtual space
- speaker diarization
- virtual reality environments
- learning experience
- user interface
- autonomous navigation
- learning environment
- recommender systems
- mailing lists
- game players
- learning algorithm