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Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling.
Johannes Pfau
Antonios Liapis
Georg Volkmar
Georgios N. Yannakakis
Rainer Malaka
Published in:
CoG (2020)
Keyphrases
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game play
repeated games
multi player
two player games
computer games
game playing
semi automated
board game
video games
game mechanics
fully automated
boolean games
behavior patterns
imperfect information
behavioral models
opponent modeling
social networks
educational games
nash equilibrium
e learning