Ambient Videogames for Health Monitoring in Older Adults.
Iván Zavala-IbarraJesús FavelaPublished in: Intelligent Environments (2012)
Keyphrases
- health monitoring
- older adults
- video games
- smart home
- ambient intelligence
- intelligent environments
- smart environments
- ambient assisted living
- learning experience
- activity recognition
- context aware
- monitoring system
- intelligent systems
- educational games
- context awareness
- sensor data
- ubiquitous computing
- learning tools
- computer games
- daily activities
- power supply
- human activities
- artificial intelligence
- management system
- computer literacy
- daily life
- embedded systems
- computer networks
- action recognition
- user interface
- learning process
- mobile devices