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Considerations for the use of commercial video games in controlled experiments.

Ryan P. McMahanEric D. RaganAnamary LealRobert J. BeatonDoug A. Bowman
Published in: Entertain. Comput. (2011)
Keyphrases
  • video games
  • commercial games
  • computer games
  • educational games
  • game design
  • learning experience
  • game play
  • learning tools
  • game playing
  • game based learning
  • computer supported collaboration
  • serious games