Towards integrated imitation of strategic planning and motion modeling in interactive computer games.
Bernard GormanMark HumphrysPublished in: Comput. Entertain. (2006)
Keyphrases
- computer games
- strategic planning
- interactive storytelling
- video games
- educational games
- game design
- commercial games
- synthetic characters
- digital entertainment
- educational software
- image sequences
- game play
- serious games
- digital storytelling
- game playing
- virtual reality
- e government
- programming language
- decision making
- data mining
- learning styles
- public transportation
- reinforcement learning
- e learning