Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Sébastien HillaireAnatole LécuyerRémi CozotGéry CasiezPublished in: VR (2008)
Keyphrases
- virtual environment
- camera motion
- virtual world
- real time
- virtual reality
- computer graphics
- motion blur
- ego motion
- egomotion estimation
- virtual characters
- image sequences
- image processing
- optical flow fields
- virtual objects
- visual servoing
- serious games
- real environment
- active vision
- field of view
- virtual space
- augmented reality
- depth map
- vision system