Rapid prototyping of mobile applications for augumented reality interactions.
Michele Di CapuaGennaro CostagliolaMattia De RosaVittorio FuccellaPublished in: VL/HCC (2011)
Keyphrases
- mobile applications
- rapid prototyping
- mobile devices
- m learning
- mobile users
- context aware
- agent oriented programming
- user experience
- mobile phone
- development environment
- mobile platforms
- location based services
- smart phones
- wireless technologies
- wifi
- simulation platform
- desktop computers
- visual programming
- wireless devices
- android platform
- mobile environments
- mobile services
- mobile technologies
- wireless networks
- end users