Adoption of Digital Games as Pedagogical Aids for Teachers and Pupils in Primary Schools to Overcome Learning Problems in Arithmetic.
Karima BoussahaAbdelhafid RahabKhelifa Khelifi TouhamiCharef Eddine Abdelaziz Tayeb BoudraaPublished in: ITS (2) (2024)
Keyphrases
- learning problems
- digital games
- primary school
- learning environment
- educational contexts
- hong kong
- learning opportunities
- game based learning
- serious games
- learning tasks
- supervised learning
- digital game based learning
- knowledge building
- kernel methods
- young children
- semi supervised learning
- machine learning algorithms
- higher education
- small scale
- learning algorithm
- machine learning
- foreign language learners
- educational games
- learning tools
- secondary school
- e learning
- learning processes
- learning community
- learning process
- game play
- game design
- learning activities
- collaborative learning
- reinforcement learning
- computer games
- high school
- learning systems
- elementary school
- learning scenarios
- learning design
- virtual environment
- distance education
- m learning
- mobile learning
- learning management systems
- user interface