A method to support gamification design practice with motivation analysis and goal modeling.
Xiaozhou LiPublished in: GamiFIN (2018)
Keyphrases
- significant improvement
- experimental evaluation
- synthetic data
- theoretical analysis
- computational cost
- probabilistic model
- modeling method
- user experience
- classification method
- detection method
- high accuracy
- classification accuracy
- cost function
- image analysis
- pairwise
- preprocessing
- objective function
- similarity measure
- prior knowledge
- knn
- multiresolution
- statistical analysis
- segmentation algorithm
- user interface
- feature vectors
- segmentation method
- design tools