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Crowd patches: populating large-scale virtual environments for real-time applications.
Barbara Yersin
Jonathan Maïm
Julien Pettré
Daniel Thalmann
Published in:
SI3D (2009)
Keyphrases
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virtual environment
real time
virtual world
virtual reality
haptic feedback
multi user
crowd sourced
collision detection
computer graphics
real environment
physical environment
vision system
virtual characters
physical space
virtual space
role play
information systems
real world
high fidelity
virtual objects