An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation.
Shabnam Sadeghi EsfahlaniSilvia CirsteaAlireza SanaeiGeorge WilsonPublished in: CoRR (2018)
Keyphrases
- fuzzy logic controller
- serious games
- induction motor
- dc motor
- control system
- fuzzy controller
- fuzzy logic
- control algorithm
- permanent magnet
- rule base
- pi controller
- virtual environment
- pid controller
- fuzzy rules
- neural network
- motor learning
- input output
- game engine
- video games
- game play
- parameter tuning
- design principles
- fuzzy systems
- educational games
- fuzzy logic control
- genetic algorithm ga
- computer games
- control strategy
- learning processes
- learning scenarios
- fuzzy control
- control strategies
- real time
- membership functions
- magnetic field
- learning styles
- pattern recognition
- design procedure
- learning outcomes
- learning environment
- decision trees
- data mining
- control scheme