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Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity.

Oren ZuckermanAyelet Gal-Oz
Published in: Pers. Ubiquitous Comput. (2014)
Keyphrases
  • physical activity
  • heart rate
  • virtual environment
  • augmented reality
  • artificial intelligence
  • real time
  • social media
  • sensor networks
  • human computer interaction