Rendering Large Point Datasets with GPU Shaders.
Hugo AguirreDiego GutierrezJames S. PerrinPublished in: TPCG (2010)
Keyphrases
- graphics hardware
- real time
- cluster of workstations
- real time rendering
- graphics processors
- database
- computer graphics
- parallel processing
- image synthesis
- high quality
- ray casting
- volume rendering
- implicit surfaces
- texture mapping
- ray tracing
- d scene
- benchmark datasets
- general purpose
- three dimensional
- high fidelity
- image processing
- data sets
- uci machine learning repository
- parallel computing
- synthetic datasets
- volume data
- raw data
- gpu implementation
- rendered images