Map-Adaptive Artificial Intelligence for Video Games.
Laurens van der BlomSander BakkesPieter SpronckPublished in: GAMEON (2007)
Keyphrases
- video games
- artificial intelligence
- game play
- game design
- learning experience
- educational games
- game playing
- authoring tool
- computer games
- maximum a posteriori
- game developers
- cognitive science
- learning tools
- expert systems
- intelligent systems
- game ai
- machine learning
- serious games
- computational intelligence
- game development
- computer supported collaboration
- quest atlantis
- computer assisted
- natural language processing
- game based learning
- game engine
- cooperative