Enabling emergent behaviour in location based games.
Kate LundMark LochriePaul CoultonPublished in: MindTrek (2010)
Keyphrases
- computer games
- video games
- mobile devices
- game theory
- user behaviour
- educational games
- game play
- game playing
- game theoretic
- social networking
- location based services
- game design
- imperfect information
- game tree
- case study
- emergent behavior
- game players
- weighted majority
- data sets
- human computation
- online game
- neural network