Game-Based Speech Rehabilitation for People with Parkinson's Disease.
Juliane MühlhausHendrike FriegKerstin BildaUte RitterfeldPublished in: HCI (9) (2017)
Keyphrases
- speech recognition
- speech signal
- medical practice
- text to speech
- digital educational games
- virtual reality
- diagnostic tool
- speech synthesis
- speaker recognition
- learning tools
- language acquisition
- multi modal
- deep brain stimulation
- recognition engine
- disease diagnosis
- broadcast news
- automatic speech recognition
- audio visual
- mobile learning
- learning systems
- learning process
- emotion recognition
- speaker diarization
- noisy environments
- motor learning
- outbreak detection
- audio stream
- brain injury