Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality.
Seongjun KangGwangbin KimSeungJun KimPublished in: ISMAR (2023)
Keyphrases
- virtual reality
- body movements
- virtual environment
- automatic analysis
- motion capture
- focus of attention
- three dimensional
- computer graphics
- augmented reality
- virtual world
- photorealistic
- multi sensory
- virtual reality technology
- humanoid robot
- interactive virtual
- virtual humans
- visual data mining
- virtual museum
- force feedback
- spatio temporal
- temporal sequences
- virtual space
- digital libraries
- virtual training
- pattern recognition
- e learning
- machine learning