Enhancing orientation and mobility skills in learners who are blind through video gaming.
Jaime SánchezMatías EspinozaMárcia de Borba CamposLotfi B. MerabetPublished in: Creativity & Cognition (2013)
Keyphrases
- lifelong learning
- video data
- video frames
- learning environment
- video sequences
- communication skills
- game based learning
- cognitive apprenticeship
- thinking skills
- real time
- video content
- multimedia
- video streams
- e learning
- space time
- life long learning
- learning activities
- learning materials
- learning styles
- subject matter
- learning goals
- critical thinking
- helping students
- training program
- computer games
- collaborative learning
- medical students
- learning scenarios
- video analysis
- learning process
- learning strategies
- language learning
- learning experience
- learning outcomes
- skill levels
- serious games
- educational experiences
- life long
- community college
- learning resources
- key frames
- real time video
- learning objectives
- video games
- learning processes
- concept maps