Long-Term Use of Motion-Based Video Games in Care Home Settings.
Kathrin Maria GerlingRegan L. MandrykConor LinehanPublished in: CHI (2015)
Keyphrases
- video games
- long term
- short term
- learning experience
- home care
- game play
- motion estimation
- educational games
- optical flow
- learning tools
- game design
- computer games
- daily activities
- camera motion
- human motion
- game playing
- motion model
- space time
- serious games
- image sequences
- game based learning
- motion analysis
- mathematics learning
- moving objects
- game players
- game engine
- multimedia
- artificial intelligence