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Design of multi-mode depth buffer compression for 3D graphics system.
Tzung-Rung Jung
Lan-Da Van
Teng-Yao Sheu
Cheng-Wei Lin
Wai-Chi Fang
Published in:
ICME (2008)
Keyphrases
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data compression
image compression
user interface
query processing
design process
design decisions
design space
real time
computer vision
case study
depth map
user experience
compression algorithm
design principles
engineering design