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Empirische Untersuchung des EGameFlow eines Serious Games zur Verbesserung des Lernerfolgs.
Linda Eckardt
Andreas Pilak
Manuel Löhr
Peer van Treel
Johannes Rau
Susanne Robra-Bissantz
Published in:
DeLFI (2017)
Keyphrases
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serious games
virtual environment
video games
educational tools
game engine
game play
communication skills
educational games
social skills
databases
game development
game based learning
game design
design principles
computer games
intelligent tutoring
learning scenarios
case study