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To Frag or to Be Fragged - An Empirical Assessment of Latency in Cloud Gaming.
Ulrich Lampe
Qiong Wu
Ronny Hans
André Miede
Ralf Steinmetz
Published in:
CLOSER (2013)
Keyphrases
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cloud computing
low latency
case study
virtual environment
response time
open source
computer games
virtual machine
quality assessment
learning algorithm
high speed
data transfer
digital games
multi player