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Towards staged evolution of an artificial player for Hex by enlarging the boardsize during training.

Stephan K. Chalup
Published in: IEEE Congress on Evolutionary Computation (2003)
Keyphrases
  • artificial life
  • board game
  • real world
  • training process
  • training samples
  • information systems
  • knowledge base
  • data sets
  • evaluation function
  • game playing
  • game tree search