Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing.
Attila T. ÁfraLászló Szirmay-KalosPublished in: Comput. Graph. Forum (2014)
Keyphrases
- ray tracing
- image synthesis
- implicit surfaces
- graphics hardware
- graphics processing units
- graphics processors
- photorealistic
- real time
- computationally intensive
- optimization process
- parallel processing
- integral image
- parallel implementation
- parallel computing
- parallel computation
- image acquisition
- computer graphics
- high quality