The interaction of contextual realism and fantasy tendency on aggressive behavior following violent video game play: An indirect test of violent content effects.
Christopher L. GrovesCourtney N. PlanteDavid A. LishnerPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- video games
- game play
- game design
- multimedia
- game players
- online video
- learning experience
- educational games
- game playing
- computer games
- game based learning
- multimedia data
- video sequences
- video content
- contextual information
- serious games
- multimedia content
- video data
- game engine
- learning tools
- user interaction
- user experience
- video frames
- virtual reality
- public space
- role playing game
- game mechanics
- video clips
- metadata
- lecture videos
- collaborative filtering