A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications.
Christian E. LópezConrad S. TuckerPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- high precision
- detection method
- feature set
- computational complexity
- classification method
- similarity measure
- support vector machine svm
- cost function
- dynamic programming
- support vector machine
- extracted features
- image regions
- high accuracy
- computational cost
- low level
- objective function
- classification accuracy
- neural network
- user interaction
- significant improvement
- prior knowledge
- segmentation method
- feature space
- preprocessing
- object recognition
- test images
- feature representation
- classification process