Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning.
Miguel NiñoMichael A. EvansPublished in: Rev. Iberoam. de Tecnol. del Aprendiz. (2015)
Keyphrases
- st century
- digital game based learning
- game based learning
- learning opportunities
- learning environment
- digital games
- educational games
- learning outcomes
- hong kong
- video games
- educational technology
- computer science
- virtual world
- game design
- software engineering
- multimedia
- game playing
- knowledge building
- language learning
- statistically significant
- mobile devices
- design process
- virtual environment