On the Sensitivity of Online Game Playing Time to Network QoS.
Kuan-Ta ChenPolly HuangGuo-Shiuan WangChun-Ying HuangChin-Laung LeiPublished in: INFOCOM (2006)
Keyphrases
- game playing
- multi player
- network resources
- temporal difference learning
- quality of service
- resource utilization
- network conditions
- game tree search
- general game playing
- application level
- video games
- web services
- imperfect information
- real time
- online game
- game play
- resource management
- network traffic
- bandwidth allocation
- tic tac toe
- game tree
- network structure
- online learning
- wireless sensor networks
- traffic engineering
- game players
- online communities
- opponent modeling