On the Performance of Mildly Greedy Players in Cut Games.
Vittorio BilòMauro PaladiniPublished in: COCOON (2014)
Keyphrases
- game theory
- game play
- games played
- pure nash equilibria
- repeated games
- online game
- game players
- boolean games
- multi player
- board game
- playing games
- imperfect information
- game theoretic
- greedy algorithm
- video games
- computer games
- pure nash equilibrium
- nash equilibria
- card games
- solution concepts
- game playing
- game design
- nash equilibrium
- human players
- mixed strategy
- educational games
- search algorithm
- learning agents
- incomplete information
- cooperative games
- general game playing
- game mechanics
- pure strategy
- human computation
- greedy heuristic
- serious games
- resource allocation
- cooperative
- game description language
- game tree search
- greedy algorithms
- locally optimal
- equilibrium strategies
- card game
- weighted majority
- learning processes
- np hard
- search space