Engaging 'At-Risk' Students through Maker Culture Activities.
Sowmya SomanathLaura MorrisonJanette HughesEhud SharlinMario Costa SousaPublished in: Tangible and Embedded Interaction (2016)
Keyphrases
- narrative centered learning environments
- young students
- e learning
- learning environment
- collaborative activities
- student learning
- learning experience
- lifelong learning
- educational experiences
- learning outcomes
- learning scenarios
- learning styles
- cultural differences
- collaborative learning activities
- problem based learning
- undergraduate students
- college students
- collaborative learning
- meta cognitive
- cross cultural
- distance education
- high school students
- intelligent tutoring systems
- high school
- distance learning
- tutoring system
- active participation
- educational games
- engineering courses
- learning activities
- secondary school
- virtual learning community
- role playing
- school teachers
- university students
- risk management
- learning community
- mobile learning
- programming course
- learning analytics
- statistically significant
- online course
- inquiry learning
- student progress
- skill levels
- online learning
- learning processes
- programming assignments
- helping students
- group discussion
- learning goals
- cooperative learning
- computer supported collaborative learning
- control group