Connecting in-game performance, need satisfaction, and psychological well-being: A comparison of older and younger players in World of Tanks.
Mingxuan LiuSukyoung ChoiDo Own (Donna) KimDmitri WilliamsPublished in: New Media Soc. (2024)
Keyphrases
- game theory
- game play
- game players
- online game
- computer games
- imperfect information
- repeated games
- playing games
- soccer game
- game playing
- board game
- multi player
- boolean games
- video games
- games played
- cooperative
- game design
- educational games
- virtual world
- nash equilibria
- nash equilibrium
- game development
- pure strategy
- game theoretic
- multi agent systems
- internet access
- digital games
- pure nash equilibrium