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Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador.

Gomez José Manuel
Published in: ICCSA (Workshops 9) (2023)
Keyphrases
  • user experience
  • problem based learning
  • machine learning
  • game design
  • project based learning
  • data sets
  • real world
  • video games
  • learning processes
  • design methodology
  • semester long