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Creativity support in a serious game for dementia care.

Anja SisaricaNeil A. M. MaidenDalia MorosiniLucia PanesseKevin PudneyMalcolm Rose
Published in: Creativity & Cognition (2013)
Keyphrases
  • serious games
  • learning scenarios
  • databases
  • video games
  • artificial intelligence
  • multimedia
  • database
  • real world
  • virtual environment
  • design process
  • health care
  • computer games
  • design principles
  • game play
  • digital games