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Creativity support in a serious game for dementia care.
Anja Sisarica
Neil A. M. Maiden
Dalia Morosini
Lucia Panesse
Kevin Pudney
Malcolm Rose
Published in:
Creativity & Cognition (2013)
Keyphrases
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serious games
learning scenarios
databases
video games
artificial intelligence
multimedia
database
real world
virtual environment
design process
health care
computer games
design principles
game play
digital games