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Two more classes of games with the continuous-time fictitious play property.

Ulrich Berger
Published in: Games Econ. Behav. (2007)
Keyphrases
  • fictitious play
  • game theory
  • nash equilibria
  • nash equilibrium
  • imperfect information
  • cooperative
  • incomplete information
  • markov chain
  • dynamical systems
  • learning algorithm
  • state space