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Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications.
Duncan McCaffery
Joe Finney
Published in:
ICDCS Workshops (2005)
Keyphrases
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low latency
real time
high speed
high bandwidth
content based publish subscribe
high throughput
mobile devices
virtual machine
highly efficient
massive scale
mobile phone
stream processing
mobile applications
mobile nodes
low cost
wireless networks
operating system
relational databases