Real-time parallel remote rendering for mobile devices using graphics processing units.
Wucherl YooShu ShiWon J. JeonKlara NahrstedtRoy H. CampbellPublished in: ICME (2010)
Keyphrases
- graphics processing units
- real time
- graphics hardware
- mobile devices
- general purpose
- gpu implementation
- graphics processors
- parallel programming
- parallel computation
- parallel computing
- parallel processing
- massively parallel
- efficient implementation
- parallel implementation
- computing systems
- processing units
- compute unified device architecture
- high performance computing
- floating point
- high fidelity
- remote server
- cpu implementation
- context aware
- parallel architectures
- texture mapping
- scheduling problem
- data management
- data processing
- fine grained
- parallel machines